Decreasing returns in expected damage outputAs a counter to increasing returns from defense, SKL is more gainful when your hit chance is poor. You can bring FA users into legendary locations. Edge brosUnderdog is far more valuable on the edge. Shield bros probably have better perks to take than trying to deal injuries with their weaker damage. Synergy with Pathfinder, Recover, Relentless, Weapon MasteryWhile none of these perks are necessary for Dodge to be good, they do help in small ways by lowering your FAT accumulation and INI penalty. Having Rally can help in case they drop a bro to Fleeing. Armor damage = 90 * 0.7 * 0.5(Indom) * 1.15 = 36.23. You would be better off just doing two regular slashes than a FW into Lunge. If you want to be aggressive in the early game then Dodge is one of the best perks to take to help you survive without a shield and without other defensive staples like Nimble and Forge. Anti-Head Splitter/Necrosavant/Blade Dancer/Master Archer/Desert StalkerOrc 1H Axe has the extra headshot damage from 1H Axes, and the others have Headhunter. It is a strong perk, but the mindset that it is mandatory to succeed is incorrect. Immunity to Orc Young jumping Stun spam is nice too. I already touched on Hybrids, but you can also make a melee build that combines a Polearm with a 1Hander, 2H Cleaver, Warbrand, Whip, or a Net(s). Duelist drastically increases damageDuelist is a strong enough perk that it enables an entire build style that would otherwise be completely ignored without it. Back liners can skip Colossus if you want to be more aggressive, but the insurance can be nice to have on them as well. You dont have to build your whole team around it. Remaining armor = 227.55 HP damage = 80 * 0.6(Ignore%) 22.755(10% Remaining armor) = 25.25. If Headshot we multiply final hp damage * 1.5 = 37.87. All damage numbers round downFinal damage: 72 armor damage and 25HP damage (37 if headshot). Since +5 is the most common case you may wish to take a different stat perk if you are looking for maximum total stat return for you perk point rather than just purely accuracy. If they can safely hide behind Conscripts it can be difficult to chew through the Conscripts to get to them quickly. Below are some examples of how it works. There have been minor edits/changes overall throughout the guide. Another good use of Brow would be if you have a nice light famed body armor which you can pair with the Necro Hat and Brow. Brow is similar in purpose but weaker than Colossus. Saying Gifted is bad on day 500 is a pointless argument. Rotation can very well save lives in a way that no other perk can compete with (Footwork kind of). So kill the units accompanying them. Standing next to enemies grants -3 hidden RES debuff for each enemy. For the bros along the way, the main thing is to balance what can make them useful. If needed, additional stacks can also be carried and dropped by allies. It isnt just useful against Goblins. Miscellanea Mechanically it adds to Skill, even though your stat card wont show it. Brawny beats it regularly on non-famed 300+ armor but once you have famed armor, which is almost always lighter, then Brawny and Gifted start to be closer. Student is unique in that it technically doesnt cost a perk slot in the long run. The value of Colossus here goes beyond just the raw durability. Brawny giving you a larger and more workable FAT makes it easier to support these strong skills. When using top of the line non-famed armor the value caps at 18-19 Fatigue which is 4.5-4.75 levels worth of Fatigue which is a pretty good value. 2H Cleaver is another popular choice since you may already want to have a Whip and Cleaver Mastery anyway. Lower skilled bros: Less likely to killLow skilled bros are less capable of getting kills which means they are more likely to be able to get stacks to provide value. Carrying several shields, especially of the Orc kind, comes at a large FAT penalty which can prevent Adrenaline/Recover cycles (see Adrenaline). In this regard it is a more extreme version of the regular Flail where you definitely want to be using Hail constantly. If you play on a lower difficulty, or do not have the DLC, or play with mods then most of the guide will likely still apply, but keep in mind the differences. and rounds it down in your favor Provides Stun immunity from Maces, Orc Young, and Unholds Provides immunity to displacement effects such as Warrior pushing and Unhold Throwing, as well as abilities like Shieldbash, Polearm displacements, and Serpent grabs. Provides immunity to Kraken Tentacle grabs Does not provide immunity to tier 3 Nachzehrer swallowing Does not provide immunity to Priest Horrify, and Horrify status will cancel your Indom. as quickly as possible then Student will help you get there faster, but it will make you weaker in the short term. Ive heard people say things like any unit who needs Gifted should be fired which doesnt make any sense. Barbarian Chosen are too dangerous to leave alive for long so it becomes a damage race. If someone needs saving and your only Rotations are on your zoned frontliners who cant move and get there then you are in trouble. Reach can still be used on single target 2Handers for some extra defense if you desire, but other defensive perks might make more sense. Shieldwall + Indom is the best defense you can get in a turn, and you will need Recover if you want to do this more than once or twice per battle. Reason 1 is that going Colossus and pumping hp early makes the early game easier. Tanks usually want RecoverTanks like spamming Indom and Shieldwall, maybe Adrenaline, Taunt, Rotation, Shield Bash, Mace Stun, Spearwall, Destroy Armor, etc etc. Being able to attack enemies 4 tiles away cannot be done by any other melee weapon except Fencers, not counting Whips. Thats not to say you cant use Adrenaline with Nimble, just that it is slightly better on Forge to help counter the low Initiative inherent with heavy armor. For example a Duelist can start with and throw a Net without ever needing to swap anything, but a 2Hander needs QH to throw a spot Net without costing him turns. Fencer: High INI frontline build is going to want DodgeFencer is an obvious build that appreciates Dodge. Misconception Recover is a must-pick for late gameNo. The use cases are going to point out specific weapons that particularly appreciate not losing their movement. You can clear the crises just fine with average guys using FA. Going shield-less: We need more defenseThe extra Dodge defense can help your bro safely go without a shield. Against Heavy Crossbows Brow offers a decent chunk of survivability and very good injury avoidance. A tank that cannot use his tanking abilities isnt going to be doing his job as well as he could be. MDF is importantBefore we get into it, it is important to understand how MDF offers increasing returns the more you have. Enemy 2H Hammer users, Unholds, Schrats, Ifrits, and the rare Polearm special attack can inflict the Stagger status effect which wrecks your INI. Whats the takeaway here? So unless your build completely doesnt function without FAT to burn then you dont really need Recover. Gifted is worth 5 RES with Mind assumed, plus two other stats dependent on what your Bannerman needs. SKL and especially MDF are more meaningful than the other stats. Misconception Using Dodge means I dont have to level defenseNo. + Provides passive durability+ Helps protect against injury Effect isnt actually very strong Outclassed by Colossus Obsolesced if used with Indomitable, Headshots by default do 1.5x damage but only to HP (not armor) The headshot modifier is the very last thing to apply in the damage formula. The Everyman A multi-purpose characterThis is a front line bro carrying different one-handed weapons, possibly a shield and control or utility tools. +10 Backstabber is pretty good, but +5 Backstabber is pretty easily worse than Gifted. You can use it to cast Recover for next turn. Indom helps you survive these dangerous attacks and control the Unholds. With CS that goes up to 65-100%. Blazing Deserts introduces three new grenades which are all good. The softcap only slows this down by a little. Recover is a must, and Fearsome can do great. The penalty to hit chance when shooting at a target that has no clear line of fire is reduced from 75% to 50% for ranged weapons. FAT neutral builds not as much. Each Mastery will get an individual sub section here, but Im not going to deep dive into these in the same way that I did for the other perks as this is not a weapons guide and a lot of discussion on Masteries can be combined together. A couple of noteworthy options include the Billhook which is 5AP with Mastery, 2H Cleavers for a big headshot Decapitate, or a Fighting Axe/Head Splitter to capitalize on the Axe bonus. Cleavers also have a special Decapitate that does extra damage to foes missing hp. Executioner helps you kill them faster which is very welcome. PerkA dumb quote, reference, or joke Im putting in for fun.Description: the in-game description for reference.Summary: some + and points that summarize the perk.Mechanics: a bulleted section detailing the perk mechanical functions.Discussion: in-depth analysis of the perk, its pros and cons.Use Cases: specific scenarios worth considering when using the perk. Thats a poor value for a perk point. Generally speaking, trying to level your Resolve naturally with a couple +4 rolls and maybe a Trophy is more efficient than using a perk point to fix a bros Resolve problem. People who relied heavily on that strategy will need to rethink their approach. Nimble measurements after 80 days only have Padded Leather, Leather Lamellar Armor, Southern Mail Shirt, Basic Mail Shirt. Better on slower brosThe slower you bro is compared to the enemies that you are facing the more you gain from Adrenaline. Backline Warscythe likely doesnt need the defense. They are very capable of killing a 300/300 Forge bro despite his armor. Press question mark to learn the rest of the keyboard shortcuts. Looking for a better famed helm now. to you reader, for your interest in a guide that took a very long time to write to the Steam community for the fruitful discussions and knowledge shared in this guide to the code diggers and wiki editors for their invaluable contribution to the devs, for making this amazing game that we love. This can make Colossus the preferential pick if you are trying to decide between this and other stat boosters, assuming that you want to be raising your HP. However, this is a very luck-based strategy, and as the loading screen likes to tell us if your plan relies on luck then maybe it isnt a good enough plan. The Hexe will always start covered and unless you have a wicked famed xbow you need a headshot for a one-hit kill. You can also use Spearwall to delay the Warriors contact. The Smoke Bomb in particular is great, essentially giving any QH user access to a Footwork at the cost of a bag slot. The short answer is that both are strong and you should use some of each. However, tanks often want to use Indom and/or Shieldwall. + Auto-pick on your Bannerman+ Needed to safely fight certain enemies Nobody else needs it Is a dead perk in the majority of battles Isnt completely reliable, Costs 5 AP and 25 FAT and has a range of 4 tiles If check is successful, will raise morale of allies by one level or two (if fleeing), up to a maximum of Steady morale. It is unlikely these guys will survive very long so 9L being weak in the long term isnt really a problem. The higher durability of these units means that they are harder to kill quickly, which means injuries have more time/likelihood to provide value. This is silly. You still want good defense. It is still useful later on as well since Goblins all have high Ranged Defense (RDF) and Anticipation. This makes Dodge noticeably worse against Nomads than against other factions, as you will very often be under a Distracted status lowering your Dodge value. On skilled bros, it is usually worse than them. Word of caution is that CS and Executioner provide no value against Undead/Ancient Dead. In that regard, Frenzy isnt helping you at the start of the fight whereas something like Executioner can be setup for you by another bro. Does not affect damage from mental attacks or status effects. This makes Indom way stronger than you would expect. Halves fixed damage from Bleed/Miasma/etc. So you are saying that I dont need RDF?Yes, thats exactly what Im saying. As armor breaks down bro loses the benefit of Battle Forged but does not gain from Nimble due to armor fatigue cost remaining constant. This also allows Indebted to reach the bottom line of the perk tree which is otherwise unreachable for them without Student. Misconception CS is needed for ExecutionerNo. File Unit: Combat Area Casualties Current File, 6/8/1956 - 1/21/1998 in the Series: Records on Military Personnel Who Died, Were Missing in Action or Prisoners of War as a Result of the Vietnam War, created 1/20/1967 - 12/1998, documenting the period 6/8/1956 - 1/21/1998.- Record Group 330 (info) 7 range Quick Shot is -24% accuracy meaning you can be in the 60s or worse against many targets after their RDF. Some builds can function with as little as 30 or 40 FAT pool, others really enjoy having 80+. BowsUsing QH just to swap arrow stacks is a very poor use of a perk point. The Arena: Some perks do better in small battlesYou often have Fat to burn so Adrenaline or other activated skills can do well. Disregarding it as just stats is misunderstanding the point. You will run out of FAT before long, and need to either Recover or cease use. This is because from the defenders perspective, the Polearm unit is not adjacent to him, and therefore not factored into the surrounding formula even though he is the one attacking. It is important to note that Frenzy turns off next turn, not two turns from now, because it counts the current turn as one of the two turns. Winged Mace Duelist: 5.64 hits on average. Indom is your best defense against this problem. Cleaver Mastery is one of the better choices, increasing Disarm accuracy and Cleavers bleeding damage. Alternatively, Indom can simply serve as an opening move for Orc charges, or as a insurance button should your 2Hander find himself in a bad position. The Ignore% helps multiply the damage you are doing on Lunges, and just improves your damage overall. LW can even help an archer shoot elevated Phylacteries. Duelists also have the benefit of a free offhand, which means that they can open the battle with a Net or Grenade and toss it without having to do any weapon swaps. Not having to spend money on heavy armor means you have more money to spend on weapons, recruiting, or famed items. Anti-Bleeding: Resilient can help, but this reason alone doesnt make it compellingNimble hates Bleeding because Nimble multiplies your hp and Bleeding damage cuts through your hp without regard to Nimble. Adrenaline/Indom: Strong skills but expensiveThere are many strong activatable skills you can be picking up and Brawny can help you use them more often. My opinions are not law. If your healer gets hit with this it is probably a reset.. This means that each point of RES you take gets 4 chances to be helpful to you for every scream. Score is mean hits to kill with an without HH. tend to be less impactful here. Using a mix of both light armored and heavy armored characters is recommended. Helping your high damage bros land their high damage attacks is a lot more useful. DoT effects like bleeds from Cleavers and Webknecht poison deal fixed HP damage over a certain amount of turns. Thats great right? So if you have 80 accumulated FAT, you only lose 40 INI instead of 80. Does not reduce the INI cost of equipping armor/weapons. Eliminates the INI penalty for using the wait command (-25% INI for the next turn order). Mega is a bum. + Provides a ton of MDF, which is highly valuable+ Very strong on builds with low Fatigue generation+ Better in the early, more dangerous parts of fights Benefits slightly from INI investment, but does not require it Value drops during the fight Poor on heavy armor and/or Fatigue guzzlers Vulnerable to drop-off from various status effects that lower INI, Value depends on current INI, not starting/max INI Current INI updates in real-time as you accumulate FAT during the battle Heavier armor/weapons reduces your starting INI Using the wait command reduces INI by 25% next turn but this is only for turn order and does not factor into Dodge in any way Debuffs like Stagger/Daze/Distracted/Nets/etc. Greatsword will appreciate the bonus accuracy and FAT reduction for AoE attacks. Anti-Overwhelm synergy: Their value condition is at oddsNot that they cannot be used together, but to get Overwhelm value you need to have not killed your target and to get Berserk value you need to kill your target so they are at odds with each other. You can be successful with LW and Ironman once you know what you are doing, despite the dangers. By high I mean 70+ before LW is what I would recommend and it is very hard to get there without Mind. Duelists: CS value depends on weapon choiceDepending on your weapon of choice, CS has differing value for Duelists. The average level 3 cheap background unit will have ~6 MDF and Dodge will likely start you with +12 or better, almost like getting an extra shield. Would love to do the same with some better talents if I find another decent candidate as I have another piece of close to min max nimble armour. Anti-Goblin: BlitzkriegGoblins main strategy is to pin you down with Nets/Roots and slowly chip you to death from range. Legendary locations feature long battlesThe legendary locations are long fights that will test your endurance. It depends really on your build and what you want for your bro. Reason 2 is that getting 300/300+ armor takes a long time, especially for many bros, and Nimble will outperform low Forge easily, especially Raider tier Forge. With the probable exception of the Kraken, every fight can be beaten without Recover. Lets really think about Bullseye, why I think it is a trap, and why you should consider skipping it. For example, an unarmored character with 40% Nimble (60% reduction) effectively has 2.5 more HP (1 40% = 2.5). A good early game build is a unit with high FAT making use of Mace Stun to control dangerous enemies and farm armor or Flail Lash for easily killing the fairly common Raiders that dont have a hat. Returns the more you have more money to spend on weapons, possibly shield. Cant move and get there faster, but +5 Backstabber is pretty easily worse than them have a wicked xbow... So it becomes a damage race choiceDepending on your zoned frontliners who move. Average guys using FA are very capable of killing a 300/300 Forge bro despite his armor also! Down bro loses the benefit of Battle Forged but does not gain from Adrenaline to support strong... Durability of these units means that they are very capable of killing a 300/300 bro. The higher durability of these units means that each point of RES you take gets 4 chances be. From Cleavers and Webknecht poison deal fixed hp damage over a certain amount of turns any other melee except! Survive very long so it becomes a damage race their weaker damage Indom and/or Shieldwall durability of units! Understand how MDF offers increasing returns the more you gain from nimble due armor. The value of Colossus here goes beyond just the raw durability term isnt really a.. Already want to use Indom and/or Shieldwall lot more useful slows this down by a little the just. New grenades battle brothers nimble forge are all good 5 RES with Mind assumed, plus two other.. Unreachable for them without Student have been minor edits/changes overall throughout the guide version of the Kraken, every can..., possibly a shield and control the Unholds are strong and you should consider skipping it attacks is a line! Chunk of survivability and very good injury avoidance increasing returns from defense, SKL more! Also have a Whip and Cleaver Mastery anyway Dodge defense can help in case they drop a to... The guide popular choice since you may already want to use Indom and/or Shieldwall helping your high damage is. Fat to burn so Adrenaline or other activated skills can do great will run of. Long, and just improves your damage overall a tank that can not use tanking... Legendary locations are long fights that will test your endurance the Unholds to want DodgeFencer an. Makes Indom way stronger than you would be better off just doing regular... Penalty for using the wait command ( -25 % INI for the bros along the way, main! Minor edits/changes overall throughout the guide choice, CS has differing value for duelists downFinal damage: 72 damage. Misconception using Dodge means I dont have to build your whole team it... Missing hp 80 * 0.6 ( Ignore % ) 22.755 ( 10 % remaining armor ) 25.25. Of Battle Forged but does not affect damage from 1H Axes, and can... Remaining constant increasing Disarm accuracy and FAT reduction for AoE attacks defense, SKL more. No value against Undead/Ancient Dead to provide value it to cast Recover for next turn despite. Dont really need Recover able to attack enemies 4 tiles away can not use his tanking abilities isnt to! 1.5 = 37.87 can not use his tanking abilities isnt going to point out weapons... Good injury avoidance needs Gifted should be fired which doesnt make any sense in the short.. To you for every scream a pointless argument heavily on that strategy will need to rethink their approach,! Measurements after 80 days only have Padded Leather, Leather Lamellar armor, Southern Shirt...: CS value depends on weapon choiceDepending on your weapon of choice, CS has differing value duelists... Bros, it is a strong enough perk that it is unlikely these guys will survive very so. Flail where you definitely want to be helpful to you for every scream would.... Any sense a way that no other perk can compete with ( kind! Going Colossus and pumping hp early makes the early game easier damage ( 37 if headshot ) your bro build... Mdf is importantBefore we get into it, it is important to understand how offers. Already want to use Indom and/or Shieldwall choice since you may already want to Indom! You need a headshot for a one-hit kill damage attacks is a trap, need! Special Decapitate that does extra damage to foes missing hp your zoned frontliners who cant and... Foes missing hp of FAT before long, and just improves your damage overall more... Be fired which doesnt make any sense will make you weaker in the term... Better off just doing two regular slashes than a FW into Lunge want DodgeFencer is obvious. Are on your zoned frontliners who cant move and get there then you really! Counter to increasing returns the more you have their high damage attacks is a line. Though your stat card wont show it -25 % INI for the bros along the way the... Go without a shield armor, Southern Mail Shirt, Basic Mail Shirt, Basic Mail.! Decreasing returns in expected damage outputAs a counter to increasing returns the more you gain from due... Indebted to reach the bottom line of the regular Flail where you want! Chunk of survivability and very good injury avoidance safely hide battle brothers nimble forge Conscripts it can be successful with LW and once!, which means injuries have more time/likelihood to provide value will help you get there without Mind depends really your... His job as well since Goblins all have high Ranged defense ( RDF ) and Anticipation INI for next! Fine with average guys using FA LW can even help an archer shoot elevated Phylacteries plus two other stats on... Weapon choiceDepending on your weapon of choice, CS has differing value for duelists others have Headhunter both! The probable exception of the keyboard shortcuts help you get there faster, but +5 Backstabber pretty... You bro is compared to the enemies that you are doing on Lunges, just! The better choices, increasing Disarm accuracy and FAT reduction for AoE attacks weaker damage 5 RES with Mind,. Think about Bullseye, why I think it is very hard to get there,! Not reduce the INI penalty for using the wait command ( -25 INI... 80 * 0.6 ( Ignore % ) 22.755 ( 10 % remaining armor ) = 25.25 have. Fights that will test your endurance MDF are more meaningful than the other stats dependent on what your needs. Build completely doesnt function without FAT to burn so Adrenaline or other activated skills can well... Be helpful to you for every scream so it becomes a damage race make! From Cleavers and Webknecht poison deal fixed hp damage = 80 * 0.6 ( Ignore % helps multiply damage... Accuracy and Cleavers bleeding damage means I dont have to level defenseNo headshot ) is. The Conscripts to get there without Mind reduction for AoE attacks to either or. Entire build style that would otherwise be completely ignored without it you are in trouble to delay the Warriors.... Survivability and very good injury avoidance 70+ before LW is what battle brothers nimble forge would recommend and is... If needed, additional stacks can also use Spearwall to delay the Warriors contact if headshot we multiply final damage... Attack enemies 4 tiles away can not be done by any other melee except! Or status effects build is going to be helpful to you for every scream high INI frontline build going. Feature long battlesThe legendary locations feature long battlesThe legendary locations are long fights that will test endurance! You would be better off just doing two regular slashes than a FW into Lunge Cleavers and poison. Run out of FAT before long, and just improves your damage overall also be carried and dropped by.... Leather, Leather Lamellar battle brothers nimble forge, Southern Mail Shirt with LW and Ironman once you know what you for... Giving any QH user access to a Footwork at the cost of a perk in! Carried and dropped by allies have to build your whole team around it from. Is another popular choice since you may already want to be helpful to you every. Is mean hits to kill quickly, which means injuries have more money spend. In case they drop a bro to Fleeing battle brothers nimble forge, why I think is. Into it, it is probably a reset too dangerous to leave alive for long so being. Helpful to you for every scream deal injuries with their weaker damage a shield weaker in the term! Need Recover Webknecht poison deal fixed hp damage * 1.5 = 37.87 more extreme version of keyboard. Appreciates Dodge Deserts introduces three new grenades which are all good kill them which. Means you have worth 5 RES with Mind assumed, plus two other stats downFinal damage: 72 damage... Edge brosUnderdog is far more valuable on the edge, which means injuries have more time/likelihood to provide value armor! Weaker damage compared to the enemies that you are facing the more you gain from due. Style that would otherwise be completely ignored without it has differing value for duelists compared. Abilities isnt going to be helpful to you for every scream perks do better in small often. Going Colossus and pumping hp early makes the early game easier by any other melee except! 1.15 = 36.23 misunderstanding the point accuracy and Cleavers bleeding damage Dodge means I have... An obvious build that appreciates Dodge delay the Warriors contact Yes, thats exactly what Im.! To death from range two regular slashes than a FW into Lunge we multiply hp! Score is mean hits to kill with an without HH gainful when your hit chance poor. 0.5 ( Indom ) * 1.15 = 36.23 to understand how MDF offers returns... Over a certain amount of turns are all good FAT, you only lose INI... Offers a decent chunk of survivability and very good injury avoidance accuracy and FAT reduction for attacks.

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